Sessions

Sociocracy: new governance structure for organizations

Companies are relying more and more on people's brain power instead of their physical capacity. From this sprout the creative ideas necessary to maintain a competitive edge. This asks for a culture in which creativity can flourish. A culture that can handle the tension that generate new ideas, differing opinions and the challenging of existing opinions. It must offer room to chaos and order at the same time.

Our existing governance structures have big trouble dealing with these seemingly contraditory demands. The reason for that is that they are based on a linear top down line of command, This limits creativity since it gives leadership the authority to ignore (good) ideas and measurements. Therefore we need cyclical decision making structures. Structures in which feed back from the bottom up has an equivalent position to the top down command structure.

 

There is a governance structure that can do this: sociocracy or as it is called in the anglo saxon community 'dyamic governance'. This is a governance structure based on equivalence in decision making that offers room for chaos and order. It combines a cyclical structure for policy making at all levels of an organization with a linear command structure for the execution of policy.

 

With almost 50 years of experience in different countries and organizations sociocray has proven its value. In The Netherlands this has resulted in recognition by the government of sociocracy being an legal alternative to the works council.

Based on four basic construction rules it can help any existing organization to turn tself into a creativity booster. More info www.sociocracy.com, governancealive.com, www.sociocratie.nl.

 

Brief outline of workshop

1. Opening Round

2. Experience different kinds of decision making incuding a sociocratic one

3. Evaluating the decision making principles

4. Short explanation of how a sociocratic decision making structure can be added to exiting organizations/networks

5. Closing Round

 

Max. participants: none

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Idea No. 22